Most consist of finding ways to unlock doors, such as lining up beams of light across multiple mirrors, and other areas task you with collecting items within a set period of time in order to boost your powers. There are plenty throughout the experience that feel fun without stretching your brain power too much. ![]() ![]() One of the better aspects of the game lies in its puzzles. If you’re playing as Adara in these situations, be ready to miss many jumps before you manage to reach the exit.Ĭaptured on Nintendo Switch (Handheld/Undocked) This is fine in most cases, as you can simply switch to a different character, but sometimes you’ll find yourself in a contained room with nowhere to go but up. Adara’s inability to double jump makes reaching higher ledges tough. Similarly, traversal can be a bit of a bother on occasion. We’ve still not yet figured out if you need to simply mash the attack button, or press it in a rhythmic manner, but neither option seemed to garner much success. The combat can occasionally feel a bit messy, however, and it can be a bit tricky to pull off smooth combos with Greak's sword. ![]() Each one is able to perform a double jump (or a hover ability in Adara’s case) and dodge roll, and all boast their own attack patterns. During some of the game’s many puzzles, it would be a massive help if the camera panned out a bit to give a clearer idea of what you need to do.Ĭontrolling each of the characters feels reasonably slick for the most part. In fact, our only wish is that the camera be a little more dynamic you can move it around with the right analogue stick to check out more of your immediate surroundings, but it would have been fantastic if it zoomed in a bit during tense fights, or zoomed out as you enter a new area.
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